

- #World of guns gun disassembly unplayable mods
- #World of guns gun disassembly unplayable license
- #World of guns gun disassembly unplayable free
However, there is another potential explanation: some projects-even large ones-use freeware assets, in which case another project may well be able to freely and legally use those assets, too. That doesn't mean that such copying is legal, just that no-one has yet acted on those specific projects. Small games sometimes get away with copied assets. For example Iji uses many gun sounds from Unreal II: The Awakening.
#World of guns gun disassembly unplayable mods
My Games & Writing ~ My Twitch Streaming (mostly retro-games)īecause many indie games and mods use sounds extracted from other games. If, in the course of reproducing its function, you want to reverse engineer the code, you may or may not be legally allowed to do so, possibly depending on where you are.Įdited by ArsThaumaturgis on Aug 4th 2021 at 5:23:15 PM You can make a weapon that functions in the same manner as the shock rifle, as long as you don't use (or reproduce, I suspect) its assets. To use your example of the shock rifle, what this means is as follows:
#World of guns gun disassembly unplayable free
You're free to copy and remix as you please! You might want to check the laws in your country and/or state/province/etc.Īnd finally, the first is fairly straightforward: game-mechanics (And concepts in general) are, to the best of my knowledge, not subject to intellectual property. The second I'm less confident about I think that reverse-engineering is legal in some places and illegal in others.
#World of guns gun disassembly unplayable license
The third is perhaps the easiest: free or not, if you don't have the license to the assets and said assets fall under copyright, copying them is illegal.



Basically you build the whole thing from scratch to make it work like the original, including the famous shock combo. Would that be considered a copyright violation and in fact so severe that it would get you sued, even if you don't financially profit off your product?įor example you reverse-engineer the Shock Rifle into your own First-Person Shooter and maybe add a reload mechanic. Reverse-engineering is the method you want to apply to make the thing look and work like in the original, maybe with a few slight modifications. Of course you won't resort to outright stealing pieces of the code. Say you liked certain game mechanics or assets and would like to employ them in your own freeware game.
